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Steel Match Fight Scene

Seedance 2 video prompt by Mark H · original post

the prompt

Use [Ref storyboard] only for shot order, camera, staging, screen direction, and spatial continuity. Render ONLY the beats listed below; skip storyboard panels not listed. Render from these beats and mapped references, not the sheet itself; ignore malformed anatomy, wrong props, extra limbs, stray marks, arrows, icons, borders, typography. Read each beat as a separate shot; preserve identities, never merge poses. Use [Ref 1] as sole authority for C1 face, body, dark hair bun, knotted off-shoulder teal jacket, loose printed pants, sneakers, katana design, proportions, likeness; use [Ref 2] as sole authority for C2 quadruped walker droid hull, stepped superstructure, leg set, cannons, sensor visor, proportions, armor. C2's twin cannons are its sole weapon origins.

VISUAL STYLE: 2D anime sakuga, cel shading, hard sun through a broken hangar roof. Cool figure against cold wet-steel hangar; C2's amber optics and C1's glowing cyan-teal blade are the opposing light accents in frame. Impact frames, sharp inserts, dust haze, speed smears, plasma sparks.

AUDIO: No score. Servo chatter, blaster pulses, blade ring, fast steps, shield buzz, water hiss, breath cuts. Total silence for one beat on the P14 held impact, then sound crashes back.

ENVIRONMENT: Shallow mirror-water basin in a ruined orbital hangar, long central lane, broken roof ribs, two pylon blocks, open sky glare.

EMOTIONAL GUIDANCE: C1 is already sprinting at open; every pause is a breath between hits; the last image is a clean upright finish.

RHYTHM + ESCALATION: Begin on impact. Fast serial cuts through the barrage, a quick held tap on the leg ricochet, spike through the vertical climb and drop, full hitstop on the head strike as the single held impact of the film, then release into collapse.

BEATS:

P01: Action master: C2 crab-steps while firing down the wet lane as C1 sprints in from screen left, katana raised, roof ribs and pylons locking geography.

P02: Low water catch: C1 runs through ankle-deep water, catches one bolt on the sword edge as a second streaks wide, spray thrown backward in a hard diagonal.

P04: Leg ricochet: C1's blade arc redirects a skipped bolt into C2's front leg joint - brief held frame on the hit, water hissing - first clean score.

P09: Long-lens crush: all incoming fire comes from C2's side only; C1 darts through a cyan blade cage, shoulders low, feet skipping over wet impacts.

P11: Hull run-up: C1 charges up the droid's moving front leg and hull edge, body low, katana tucked tight as cannon fire rakes beneath her.

P12: Vertical switch and drop: low upward angle from C2's head as C1 clears the hull, turns the katana vertical point-down, and falls straight toward the exact head center, a vertical streak against the roof glare.

P14: Head impact: the katana punches into C2's head center - held impact frame, one beat of frozen silence, water droplets hanging mid-air - then rips free in the same vertical line as the hull snaps backward.

P15: Moving collapse: high wide release as C2 crashes screen right with a split head plate, while C1 lands upright nearby holding the katana.
type
video
shape
16:9
length
15 seconds
prompt
510 words

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