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ScreenX 270-Degree Auditorium Walkthrough

Seedance 2 video prompt by MayorkingAI · original post

A single continuous 6-second shot inside a dark 4DX cinema auditorium, with a front screen and side walls forming a seamless ScreenX 270-degree display. The scene is built from two reference images: one for the auditorium layout and one for the projected content.

the prompt

SETUP:
Single continuous shot, 6s. Auditorium EXACTLY as (@img1): dark 4DX cinema, ceiling light strips, black motorized leather seats, central aisle, blue floor lighting.  Front screen + left and right walls display (@img2 )as seamless ScreenX 270° projection: [SCENE — short description of (@img2) with its dominant color]. The glow of (@img2) is the only light source — [LIGHT — colors and behavior: steady, flickering, strobing]. Photoreal, anamorphic, subtle grain.

CROWD:
The auditorium of (@img1) is COMPLETELY FULL — every seat in every row occupied, a packed house of spectators seated shoulder to shoulder from the front rows to the back. Dense crowd in dark silhouette, rim-lit by the glow of (@img2). They react as
one mass, tilting and swaying in unison with the 4DX seats of (@img1).

HERO:
Among the full crowd, [CHARACTER — age, hair, light-colored garment that catches
the glow], seated row 3 aisle, is the camera's focal subject — surrounded on all
sides by other seated spectators, never alone in frame.

CAMERA:
Starts low behind [his/her] left shoulder, packed rows and the screen of (@img1) showing (@img2) beyond [him/her]. Slow ARC to [his/her] right side during the shot,
ending in tight over-the-shoulder profile: [his/her] terrified face one third of
frame, the full crowd and (@img2) [ACTION — what (@img2) is doing at that moment]
behind. Handheld micro-shake, intensifying on impact.

TIMELINE:
0–2s TENSION — On screen (@img2) [BEAT 1 — the threat appears or approaches]. Every
seat of (@img1) [SEAT MOTION 1 — gentle motion, e.g. tilts 15° forward] in unison, the whole packed crowd leaning together; [he/she] grips the armrests. [AMBIENT — sub-bass rumble, mist/haze catching the glow of (@img2].

2–4s IMPACT — (@img2) [BEAT 2 — the climax] across all three walls; blinding glow spike. All seats [SEAT MOTION 2 — violent motion, e.g. JOLT back 20°, then rock
left-right]; the entire crowd thrown against backrests. [4DX FX — water jets / heat vents / air blasts / falling debris, and how they hit the hero: hair, skin, clothes]. Camera reaches [his/her] profile: eyes wide, mouth open, packed audience reacting all around [him/her].

4–6s BREAKOUT — The screen boundary of (@img1) DISSOLVES: the world of (@img2) extends
seamlessly into the auditorium, no impact, no collision, no shattering — the cinema
and [SCENE] become one single continuous space. [BREAKOUT — how the element floods
into the room and spills over the rows]. Every seat pitches forward with violent
vibration, all rows rattling in unison. [He/She] throws [his/her] arms up, screams,
turns [his/her] face TOWARD camera — tight close-up, [HERO DETAIL — physical effect
on face/body], (@img2) blazing beyond. The crowd ducks and stands around [him/her].

AUDIO:
Diegetic only, no music. [SOUND CHAIN — ambience → hydraulic seat thunk → impact →
effects] → [his/her] scream cutting through a packed-house roar of gasps and
screams.

QUALITY:
Photoreal, natural [ELEMENT] physics, visible hydraulic seat motion across a full
auditorium, volumetric [PARTICLE] backlit by (@img2), consistent hero face, dense
consistent crowd (no gaps, no empty seats), stable geometry, filmic grade. The
screen is NOT a physical barrier — no collision with the screen, no cracked or
shattered screen, no broken wall. The projected world flows continuously into the
room.
type
video
shape
16:9
length
24 seconds
shared
July 14, 2026
prompt
531 words

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