Character Sheet Reference Lock for Blonde Woman
Seedance 2 video prompt by Ivanna | AI Art & Prompts · original post
A reference-image instruction that locks the identity of a character named Odette Vane for image-to-video generation. It specifies her face, fair skin, light-blue eyes, long blonde curled hair with two small pink satin bows, and a pink satin neck bow must stay identical. The prompt is a consistency constraint rather than a scene description.
the prompt
REFS: @img1 = Odette Vane character sheet (identity), @img2 = still from the room video (her exact look + the 2000s pink-velvet-sofa room interior). Keep her face, fair skin, light-blue eyes, blonde curled hair with TWO small pink hair bows and pink neck bow identical throughout. Match the room in @img2 exactly for the ending. GLOBAL STYLE NOTES: - style: sec 0-10 = anime cel-shaded — bold black linework, flat cel shading, hard cell shadows, saturated colors, thick rim light, hand-drawn anime look (NOT realistic). Sec 10-15 = realistic 2000s MiniDV camcorder footage. - lighting: 0-10 moonlight + colored glow from her magic and the enemy's; 10-15 warm tungsten lamp + CRT glow. - color_grade: 0-10 deep blue/violet night with hot magenta and gold magic accents; 10-15 warm faded amber. - setting: 0-10 ancient stone-ruin plateau on a cliff under a huge starry galaxy sky, floating rubble; ON-SCREEN GAME HUD: her health bar top-left, enemy health bar top-right, combo counter, round timer center-top, super-meter bottom. 10-15 the room from @img2 — pink velvet sofa, CRT TV, floral wallpaper, plush toys. - ambience: 0-10 wind, choir swell, magic booms, UI blips, enemy roar; 10-15 tape hiss, CRT hum. - characters: - Odette (per @img1): anime warrior-mage, flowing pink-and-white magical dress, glowing ribbon, two pink hair bows. - Rival: tall masked shadow-sorcerer in black-and-violet spiked armor, glowing red eyes, dark smoke aura. VFX: - effect: anime magic supers — spinning rune-ring cast, a starlight beam, spectral light wings, a storm of light-arrows, a rune-shield block; drifting embers, sparkle bursts, trailing light off her hands, one brief impact-flash on the finishing hit. Sec 10-15 analog grain, chroma bleed, scanlines, tape warble, CRT halation. SHOT: - camera_motion: one continuous camera, constantly moving — see per-beat angles below. Ends by pushing back and settling eye-level on the sofa. Never cuts. ACTIONS: - action_sequence: - beat: LOW-ANGLE MS, camera orbits left. Odette (per @img1) raises her hands, a rune-ring spins up; across from her the masked rival lunges with a black energy blade. HUD health bars flick on. SFX: magic hum, blip. - beat: DUTCH-ANGLE MCU, fast push-in. Odette snaps up a rune-shield and blocks his blade in a burst of sparks, then shoves him back. Combo counter ticks. SFX: clash, impact. - beat: HIGH-ANGLE WS craning down over the plateau. she fires a starlight beam that the rival dodges, rubble exploding where it hits. SFX: beam whoosh, debris. - beat: LOW-ANGLE MS whip-pan, spectral wings unfurl. wings unfurl, she dashes up and rains a storm of light-arrows down on him, his health bar draining. SFX: sharp arrow bursts. - beat: ECU on her eyes, then WS, brief impact-flash. she dives with a glowing fist and lands the finishing blow; shockwave ring, rival shatters into smoke, HUD flashes KO. SFX: deep boom, choir hit. - beat: MCU pushing back, warm camcorder grain fades in. the fantasy world dissolves, she is back on the pink velvet sofa in the 2000s room (per @img2), controller in her hands. SFX: warp settle, tape hiss. - beat: MS eye-level, camcorder look — HOLD on this, give it time. Odette (per @img2) tosses the controller aside, pumps a fist and mouths "yes!", then looks straight into the lens and WINKS with a bright grin. SFX: soft controller thud. TECHNICAL: - continuous_shot: no scene cuts, one continuous shot. No slow motion except the one impact -flash.
- model
- Seedance 2
- type
- video
- shape
- 16:9
- length
- 30 seconds
- shared
- July 17, 2026
- prompt
- 564 words
Made this? Fix the credit or remove it.













